Absorb (Elementalist Rite)

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Revision as of 14:27, 26 November 2016 by imported>Cailet (Created page with "===Helpfile=== Guild Level: 12 SP Cost: 50 or 70 Lore: Water Minimum Skill: 28 Acceptable Lores: All Syntax: absorb <element>...")
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Helpfile

Guild Level:      12
SP Cost:          50 or 70
Lore:             Water
Minimum Skill:    28
Acceptable Lores: All
Syntax:           absorb <element>
                  absorb status
                  absorb dispel

The rite of absorb is designed to deal with the highly focused energies released in combat. The effect of this is to absorb a portion of the energy from an attack, thus blunting its damage. This absorbed energy is then safely released in a more controlled manner, and may even replenish the flagging mental energies of the elementalist. Although you can absorb any of the 4 elements or 8 synergies, the cost is much higher and the return of energy much lower if you are not versed in that element's lore. You may also only absorb one type of energy at a time, so choose wisely.

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